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AI Insights · Timothy · October 2021

Top 5 Low Poly Games on iOS in the US: Q3 2021

Discover the performance of the top 5 low poly games on iOS in the US during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Low Poly Games on iOS in the US: Q3 2021

Throughout Q3 2021, the top 5 low poly games on iOS in the United States showcased diverse trends in downloads, revenue, and active user engagement. Data provided by Sensor Tower offers detailed insights into these metrics for each app.

Roblox from Roblox Corporation saw significant fluctuations in its weekly revenue, peaking at approximately $9.2M in late June and then experiencing a decline to around $7M by the end of September. Weekly downloads for Roblox displayed a downward trend, starting from 354K in late June to 274K by mid-September, before bouncing back to 346K in the last week of the quarter. The number of weekly active users also decreased from 11M to around 9.4M throughout the quarter.

Egg, Inc. by Auxbrain, Inc. showed a more stable performance. Weekly revenue peaked at approximately $128K in mid-July, with a slight decline to around $86K by the end of September. Downloads for Egg, Inc. started at 63K in late June, peaked at 86K in mid-July, and then gradually decreased to around 33K by the end of the quarter. Weekly active users remained relatively stable, fluctuating around the 900K mark.

Block Craft World: Craft.io from xGame, which launched at the end of July, saw its weekly revenue peak at $1.4K in early August, followed by a sharp decline in the subsequent weeks. Downloads for Block Craft World: Craft.io started strong with 47K in early August, peaking at 129K in the same month, before stabilizing around 34K towards the end of September. Active users mirrored this trend, peaking at 86K in mid-August and then stabilizing around 75K by the end of the quarter.

Riding Extreme 3D by DUCKY LTD experienced steady weekly revenue, peaking at $1.2K in late August. Downloads started at 37K in late June, peaked at 34K in mid-July, and then significantly dropped to around 16K by the end of September. The number of active users also saw a decline from 71K in late June to around 33K by the end of September.

Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd demonstrated impressive growth in weekly revenue, starting from $232 in late June and peaking at approximately $97K by mid-September. Downloads for Idle Lumber Empire - Wood Game saw a significant increase from 1.1K in late June to around 48K by mid-September. Active users also showed a positive trend, starting from 879 in late June and reaching around 81K by mid-September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021